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In 1976, Exidy's Death Race triggered the United States’ first video gaming moral panic. Public outrage not only fueled sales of the game and made Exidy a household name, but established a pattern by which controversial games receive a... more
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Reading Contemporary Television Series Editors: Kim Akass and Janet McCabe janetandkim@hotmail.com The Reading Contemporary Television series aims to offer a varied, intellectually groundbreaking and often polemical response to what is... more
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This article interrogates the importance of feelies for game design and game history, making the case for considering feelies not as ephemera, but as essential game components. Feelies have often been treated as supplementary aspects of... more
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      Game Design, Video Game History, Material Culture, Games
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      Game studies, Youth Studies, Video Games, Youth Culture